using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class SystemDefine
{
    #region AssetBundles

    public const string UIPath = "AssetBundles/StandaloneWindows/ui";
    public const string UIConfigurationPath = "AssetBundles/StandaloneWindows/uiconfigration";
    public const string ModelPath = "AssetBundles/StandaloneWindows/model";

    #endregion

    #region Conciguration Path

    public const string PanelConfigPath = "Configuration/UIPanelConfig";    //Resouces
    public const string CollapsePath = "Configuration/Collapse";    //Resouces
    public const string ModelsLibraryPath = "Configuration/ModelsLibrary";  //Resouces
    #endregion

    #region Prefab Name

    public const string CollapseName = "CollapseItem";
    public const string CreateName = "CreateItem";

    #endregion

    #region Scene ID

    public enum SceneID
    {
        MainScene = 0,
        FightScene = 1
    }
    public enum PanelPath
    {
        AssetBundlePanelPath = 0,
        ResourcesPanelPath = 1
    }

    #endregion

    #region Widget Token

    public static string[] WIDGET_TOKENS = new string[] { "_F", "_S", "T" };

    #endregion
}
